Introduction of the Style
Presentations of the Sword
Movement of the Fight
Where to Put the Sword
Distance and Measure
Putting it All Together
Advanced Concepts
Saviolo's Actions
What to Wear

Part IV

Where to put the sword; PARRIES, TRANSITIONS AND WARDS

If you do any historical fighting, you may hear the words Ward, Parry, and Guard (Guardia for Italian). I am going to use terms here that are mostly found in the Italian school, and spoken of by Saviolo, if not exactly referred to by him. To be consistent with exiting instructors, schools and other written resources, I would encourage reading works by Tom Leoni, Stephen Hand, Bill Wilson, among several other historical fencing authors such as you find. I'm not going to try an poach their work, nor am I going to show a definitive work up on all of the historical positions swords can be found in. I would wish anyone who does historical fighting to be familiar with the terms however.

Earlier on Page II I use the four Agrippa positions, as they are great initial references of where to put a sword. The four hand positions are a constant through much of the era. I refer to them below

GUARDIA or GUARD Is the result of a defence being executed. It may be stood on, or passed through. Like a base in baseball. One can stand safely on the base, or run past it, but you have to touch on it as you move on to the next. Example: Defender makes a half tempo Falso Manco cut having started in Codelunga larga, beating the blade up and to the right outside, ending in Guardia Ditesta. That guard could remain, or be converted into a stoccotta, or a riverso or a dritto.

WARD Saviolo seems to refer to a ward as both a position in which to begin an engagement and an active defensive position. It's not an action, like how a guardia is somewhere a fencer ends up, rather it's the position they are in prior to the action. Saviolo teaches three wards in which to use. There are probably more, but he tried to simplify them. The wards also act much like a concept of how one is going to approach the fight, so they are more complicated than just a place to stand and see what happens from.

PARRY Is the action of removing the sword from being a threat. Moving from a ward to a guard, if the intent to remove the sword is the action, IS the parry. A parry can take many forms, have different tempo, etc.

TRANSITION For the sake of the work here, I'm going to use the term transition to express a change in state. A parry is a transition, so is removing from the fight, and coming back on line. An attack is equally a transition, moving from a ward, through a defensive action ending in a guard, then attacking as tempo dictates. Simply a transition is moving between one state and another. A cravasion is a transition, a parry is a transition, a contratempo action is a transition, as well as an attack. The problem here in fencing is that the vulnerabilities are in the transition. YOU ARE THE THE MOST VULNERABLE WHEN MOVING.

Here's a quick reference on guards, and wards. These pictures are not meant to be definitive. There may be several different definitions out there, so understand that there are better and more exact terms in use, and those experts can speak to the nuances. It's important to know that there are positions used, and if you have never heard of them, here is a general idea of what they look like. You can find definitions with more detail in Part IX Terms section.

   Guardias    Guardia Alta: A guard with the sword straight up      Guardia Alicorno: Basically prima Guardia di Testa: Head guard. Showing the outside here, but there could be an inside to the left. Guardia d'intrare: A high secunda, with a an outside angulation Guardia di Faccia: Sword in quarta straight out from under the face with arm fully extended Guardia Sopra Braccio: Sword in secunda, laying over the opposite shoulder Guardia Sotto Braccio: Sword in secunda under the opposite arm Guardia di Fianco: Sword in quarter, across the body true edge out
   Wards    Code Lunga: Sword held outside right leg in a mutation of secunda/terza, comes in 3 varieties, High, Low, Short. Additionally, there is an extended, which is with the sword held behind Porta di Ferro: Sword in terza in the middle of the thigh, also in three positions; high, short and long Cinghiara Porta di Ferro: Sword held in mutation of terza/quarta, also in three positions; high, short and long Broad Ward: Used by Saviolo, it's high up in terza at the hip True Guard: from Silver, a variant of alicrono, meant to protect the head Open Ward: Same as guardia alta Low Extended Ward: Saviolo's version of the code lunga stretta, and sometimes alta; and could be similar to Silver's variable ward

Transitions are actions between presentations. If you are moving, it needs to occur with a purpose. Don't waste movement. Don't move randomly. If you can't say exactly what reason you have for a movement, examine why you are doing it. As a general rule, who ever initiates tempo in measure is going to get hit. Alternatively, you can hit someone easier when they are moving and in measure; and they are neither attacking or defending. Hence, your transition should either be an attack or defence, or a tactical re-alignment.

Transitions will therefore be broken down into either an attack, a parry or a remove and/or re-alignment. Random movement with no purpose is a very bad idea. If you are going to transition between a ward or a guard, best do so as an attack, or while defending!

Deciding how to make a transition is a where the factor of tempo comes in. Tempo, is a the time it takes to do a thing. But what thing? If the acting theory we have is to stand on the surest ward and allow the opponent to make the first move, that means that the transition is going to be reaction. The tempo, is set by the opponent in this case. How to react then comes down to the time it takes to respond. That's a complicated way of saying parry the attack and try to make a hit.


Dui Tempo
The simplest to learn will be how to Parry In Opposition. It is a parry that puts as much steel between you and your opponent as possible. Often delivered at 90 degrees to the blade, it can nearly grantee that no further aggression can be delivered by the opponent. It also means the same for you too. This is a favourite parry of the period English master, George Silver. He stressed that the best reason to make this parry is to be safe. He felt that the first and most important thing to take care of in a sword fight was to neutralize your enemies attack. In so doing, you took no chances and stayed alive. He did not believe in risky behaviour seen by the Italians (by his own definition of what was risky, mind you). The general terms for this kind of parry is a Dui Tempo, or "Double Time" which means it takes doing two things to hit... one time to parry, and a second time to respond. He did understand that timing was very important to a fight. Parry too soon, and you give away your intent to the opponent. Parry too late, and well, you die. The most important thing that can be said of a parry in opposition is that it does buy time to do something else. For the English, this might well be a kick, a punch, or some sort of grapple. Therefore, a Parry In Opposition, does not follow on well to a Repost, (that would be two tempos) making it a simple, safe action to take.

What are the flaws? Well, to be sure, a Dui Tempo parry will most always keep you safe. It is very good to learn, since there are times when there is just no viable way to Repost against the opponent in a safe manner. Remember that as an SCA fighter, you have an obligation to act in a safe manner, which also means knowing when not to throw an attack. Parry In Opposition can be quite useful if you find yourself locked in Close Measure with no way out. So, if you throw nothing other than these parries, you are not likely to create many chances to Repost against an attack. But, you'll be safe.

Stesso Tempo
With a stesso tempo parry, you might very well fail to control the blade and kill yourself as you go to get the other guy. Silver, apparently was aware of this exact and very same problem that existed with the body of Italian fighting, in that he advised to not go running at each other upon the other's point. If you make a judgement error here, you will probably loose the bout. This means too that mastering a stesso tempo took much time and practice. It is much harder to do right, but will end a fight much faster. Even in the first exchange. This was seen in period too, as some Italian duels ended very quickly. This concept was further refined by Cappo Ferro, who had a basic "One Shot One Kill" policy when it came to sword play.

Basically the adage of "Giving a little to get a little" works here. Unless you are willing to put yourself at risk, you can't really end a fight.

Mezzo Tempo
The most Italian of parries is the Mezzo Tempo. Dui tempo is a parry + Counter action, stesso tempo is a get there first parry, and mezzo tempo is get there when they do. Not before. Not after; but during. The end result is that the defender both removes the threat and makes an attack within the same tempo. Mezzo tempo is not as athletic as a stesso will need to be, but it is calculating and careful. A Dui tempo seeks an opportunity counter action, without knowing ahead of time exactly what it could be. The biggest expressed risk in a proper Mezzo Tempo is to understand that normally within the execution of the parry, there is a point at which the body is placed at risk of a hit. It's a minimized risk, but it is there. It's the middle ground of the two ideas of making a defence with the sword.

Distinctions of Parries

Now, after you know what kind of parry you want to use, you also have to consider how strong to make it. There are two types, a Beat Parry and a Gliding Parry. Both should be half tempo actions. A Beat Parry is going to be used to forcibly and quickly expel the opponent's blade. This kind of parry can be hard on a sword, leave chips on the blade, and should be done edge to edge. It can also be referred to as an Expulsion. It is best to parry on the false edge, but it's not always the case.

A Gliding Parry can also be used in most of these parries, but it is gentler. It starts with little pressure on the blade and as the parry is carried along, pressure increases until the parry is fully executed and the opponent's blade rendered useless. It can most often be introduced first when Stringering the blade. There are many examples to be found in Capo Ferro's works.


"when you finde his point long, you maie breake it aside with your swoorde,"

Mezzo Tempo
Let's add some complication into the the play. Under ideal conditions, a thrust is answered with a cut, and a cut is defeated by a timely thrust. Mechanically, either of the actions you need is going to be both defensive and offensive. If the mezzo tempo cut is used, it is probably a half tempo and is thrown so that it cuts against the blade, and sets a thrust as a finish. If the mezzo tempo action is a thrust, the thrust both deflects the cut and terminates in a thrust. In both cases however, the attack from the opponent needs some time to act. The difficult part is knowing what kind of action to use as a counter, while in the midst of the attack

Half dritto defeats a stoccota Falso manco defeats a stoccota Falso dritto defeats a stoccota Roverso dritto defeats an imbroccata Push Cut defeats an imbroccata Guardia d'intrare defeats a roverso dritto Inside guardia di testa defeats dritto Guardia alicorno fendente

Stesso Tempo
The stesso tempo action is similar to the Mezzo Tempo. The difference is that there may not be contact with the opponent's blade. There may be, and it's ideal to set this up with the intent to close the line of the the sword. It should be thrown with the intent to cut off the coming attack from the opponent. Stesso tempo here is that the action is thrown prior to the true intent of the opponents attack being known. You might think of this as fast Olympic fencing kind of attack that hits in an absent time or in between tempos. It's fast, and the problem is that if you do this at full speed, you might not actually stop the counter since the success of the attack is assumed to stop the opponent. It's mostly never a cut because cuts take time. In most cases, the action is going to happen just when the opponent initiates tempo, or fails to respond to a tempo.

Stop thrust with remove Imbroccata and left pass Stoccota and incartata Straight thrust Falso to guardia di faccia Punta dritto with right pass

Dui Tempi
This action is two-times. Let's take a hypothetical cut. The ideal example here is to thrust into the cut (aim for the hand), without any intent on the thrust to strike the opponent. The entire purpose of the trust is to put aside the sword. The thrust actually converts to an opposition position, with the swords maybe at 90 degrees to each other. Once the sword attack is totally neutralized, a counter cut might be used. In Olympic fencing, this is actually expressed as the "Right of Way" concept where the opponents attack is neutralized first, and then a counter attack found. The worst case in this action is that the defence is successful, and no counter attack found. If that occurs, you at least have countered an attack.

Thrust to true guard then dritto Thrust to hanging guard then roverso Codelunga larga then montante Guardia di testa and dritto Inside guardia di testa and stoccota to face Guardia di fianco and roverso dritto

Contra Tempo

"let him beware that he doo not beate aside his teachers weapon toward the point, because he shoulde be in danger to receive a thrust or stoccata either in the face or belly."

With mezzo tempo, stesso tempo and dui tempo, the assumption is that the fighter is patient and waiting for the opponent to reveal their intent and the counter takes advantage of it. It can be difficult to predict, so you can actually manipulate them into an action. Let's say that the fencer wants the opponent to strike a stoccata that can easily countered within a false edge cut and a thrust to follow up. If the fencer causes the opponent to react with the expected thrust by over parrying and exposing the body to a stoccotta or offering a thrust (recall that Saviolo likes to respond in kind when attacked) as a response; it can be thought of as Contra Tempo. The fencer is first drawing out and provoking what they hope is an expected response from an opponent. This kind of action sets the tempo for the opponents movement.

Counter cravasion in quarter Thrust in counter time Stop thrust Falso tondo Wrist cut in counter time

Falso Dritto and Falso Manco
These cuts are done at a 45 degree angle, using the false edge of the blade, against the debolay. The Falso dritto starts on the fencers right and cuts up and to the left. The falso manco is also done at a 45 degree angle, but cuts from the let to the right. Think of the starting point as hip to shoulder, opponents left hip to right shoulder and right hip to left shoulder respectively. They are also considered half tempo actions. If a full cut going from Terza to clearing the tip high past the opponent is a full tempo, these are half, as the action should terminate with the tip in the face of the opponent.

Movement Drill: Parry to the Outside

"which I told you before, when I spake of the imbroccata delivered above the Rapier, and certainly this is a good play when it is performed with good measure, and great agilitie and readines."

Understanding timing on a parry is important to proper execution. Parry too soon and you your opponent may just go around. Parry too late, and well, it's too late. The safest place to parry a sword to is going to be Outside Of Presence, that is to say "Far enough away as to not hit you in a tempo." This can be accomplished with either a beat which drives the sword far away, or a glide which offsets the sword. In either case, the purpose is to first not be hit and the second purpose is to seek to gain some advantage.

Knowing your body space is important. Parry only as far as you need. In some cases you, or your opponent may use tactics that result in an over parry, where the sword goes too far away from the fencer, and uncovers themselves. If that happens, re-directing the attack to the newly exposed area can be very profitable.

This is a basic parry used in a lot of actions. It's a parry to the outside. We will use codelunga stretta, or codelunga alta. In a "Classical" system you can use Parry 3 or 6. Use this as a warm up drill. The parry should be realistic and in the right tempo. Agent should try to hit the target. The attack is a straight thrust right down the middle.

Start with an Agent and a Patient.
-Both start in terza
-Agent thrusts and steps out 12 inches (or the length of a foot or so)
-Agent aims to land the tip on the exposed forearm on the outside line of the Patient in secunda
-Agent, mind the timing. Land the tip on the target when the foot lands.
-Patient will parry turning the hand from terza to secunda and pushing the wrist out slightly to catch the edge of the Agent's blade
-Patient must keep the tip in the face of the opponent with this parry
-Agent assembles back to Neutral in terza
-Do 20 reps of this drill and switch

When doing advanced versions of this drill, stick to attacking in imbroccata, that is a thrust in prima or secunda to the arm and upper body. Add foot work. Use Slope Paced Steps, use Volte, or incartata to try different types of footwork to reach the opponent.

Movement Drill: Parry to the Inside

"You maie also offer a false thrust at his face, and if hee go about to strike it by with his Rapier, you maie put your pointe under his Rapier, and carrying your right foot side-waie, give him a stoccata in the bellie"

The second parry of this type is going to be to the inside line. I like to call these "Bread and Butter" parries, in that in one form or other they can do a lot to deal with thrusting attacks. As noted before, we build off of previous drills. We will use the Short Measure Thrust, but once these parries are well practised, any of the movements shown in part III can be used here.

Starting in Terza, the agent is going aim for the belt buckle. The patient will need the deflect the trust only as far as needed to avoid being hit. Rotate the wrist to a quarta, only enough to use the edge for the parry, going to chingera porta deferro alta or stretta, as you see fit. Historically, the chingera also are only done with the left in lead, but for this, it need not be.
Start with an Agent and a Patient.
-Both start in terza
-Agent thrusts steps out 12 inches (or the length of a foot or so)
-Agent aims to land the tip in on the belt buckle
-Agent, mind the timing. Land the tip on the target when the foot lands.
-Patient will turn the hand from terza to quarta (four) and push the tip outside to the left.
-Agent assembles back to neutral in terza
-Do 20 reps of this drill and switch

Both of these drills can be practised with taking all the foot movements from Part III in combination of the attack. For historical nuance, there are different methods to explain the hand position of the executed parry. It can be in "Classical Fencing" terms of parry 6 and 7/3 or 4 or in historical terms of codelunga and porta de ferro. Further, there is some nuance to the position of the edge of the blade. Use the edge to parry, never the flat. You might not have to turn the the hand to the defined 1, 2, 3, or 4th positions. You can use a variable of that, called a Mutation, which is going to be something halfway between. Situation will dictate but it is important to note that this is specifically an edge on parry. Use what will work for you, but understand the concepts being shown here; parring to the outside line, and parring to the inside line. Attacking with an imbroccata and attacking with a stoccota.

Movement Drill: Outside Line Parry-Riposte

"Againe to the purpose: If your enemie make towardes your right side, and offer a thrust, happilie pressing too much forward, you shall immediatelie turne your bodie on the left side, so that the point of his Rapier passing beside your bodie, you maye give him a stoccata: or you may plaie with your bodie, and beate his Rapier pointe outward from your right side wyth your Dagger, and give him a punta riversa over his Rapier in the belly or face. Or also while hee thrusteth, you may beate it by with your Dagger, and carrying your right foote towarde his right side, give him the same thrust"

Let's build on the first two drills here. We will now combine more foot work and a riposte with each defence. There is going to be a little bit more play with the foot. Let me also take a minute to introduce a nuance in the fight. Pivoting around the sword. In the first instance, if catching a parry to the outside line, twisting the hips with the upper body to the right, in time with the parry can help throw a little bit of a body void in with the counter. It is always a good idea to not just rely on the parry for protection. Twisting a little or moving forward or backward as tempo and measure dictate is always advised. In the quote above, this is a kind of drill done with dagger, but a second control with the dagger, or the offhand or a control with the blade, the motions with body and foot are the same. Remember, it is an important element when layering all this together that each kind of act is self contained. You should be able to do the exact same kinds of motions with the sword regardless what your secondary is. One constant that Saviolo has in much of his work is to return shot for shot. If you are attacked with a stoccata, return with a stoccata, etc.

Start with an Agent and a Patient.
-Both start in terza
-Agent thrusts and steps out 12 inches (or the length of a foot or so)
-Agent aims to land the tip on the exposed forearm on the outside line of the Patient in secunda
-Agent, mind the timing. Land the tip on the target when the foot lands.
-Patient will parry turning the hand from terza to secunda and pushing the wrist out slightly to catch the edge of the Agent's blade
-Patient must keep the tip in the face of the opponent with this parry, and slip a little back with the lead foot to the right
-Patient gains a control with the sword, mindful to catch the tip on or near the hilt
-In the next tempo, Patient returns the same shot delivered; imbroccata in secunda
-Do 20 reps of this drill and switch

Movement Drill: Inside Line Parry-Riposte

The inside line of this parry-riposte may see an additional pivot with the hips a little to work the body around the tip. If a fencer is squared to the opponent more, there may be more of a need to throw a little void in with the parry. As always, it's a good idea to do this, since it would not be wise to just say that a parry alone is enough to keep you safe. In doing voids, the footwork is not as defined as advances and passes are. You'll need to use what works, but don't over do it, and try to keep the tip of the sword always in the face of the opponent.

Start with an Agent and a Patient both in low extended ward in right lead.
-Agent thrusts in terza and steps out 12 inches (or the length of a foot or so) aims for the belt. Tip should land with the foot
-Patient will turn the hand from terza to quarta and catch the tip near the hilt and push it outside to the left.
-Patient will take the next tempo and while maintaining contact counter thrust in four to the Opponents belt buckle
-Optional: Patient uses an incartata with the counter thrust
-Do 20 reps of this drill and switch

Movement Drill: Mezzo Tempo
For the next four drills we are similar to the thrust and riposte drills. This time, instead of absorbing the thrust into a parry, the fencer will execute a falso manco against the Forte of the opponents blade. Both fencers will be in Terza, and we will once again use the Agent/Patient method of breaking down the drill into easy steps. The patient will attack as fast as possible. The part that is supposed to keep the Agent safe is the beat clears out the attack and the counter is so fast that the opponent can't find the time to line up for a new shot.

Start with an Agent and a Patient
-Both start in Terza
-Agent steps out 12 inches (or the length of a foot or so) and trusts an imbroccata (use secunda) to the Patient's arm
-Patient will bring the sword to inside the left of their body and sharply cut up and out to the right with the false edge (Falso Manco)
-IN THE SAME TIME the patient will advance to close the distance so that as the false edge cut terminates with the tip is within 6 inches before the Agent's mask
-Patient will be in secunda as well
-Patient will just have to drop the tip and extend slightly to touch the Agent's mask
-Do 20 reps and switch

Movement Drill: Stesso Tempo
While it may seem that this needs to be done very fast, it is not actually the case. Do not sacrifice control for speed. In this kind of attack, staying safe is the actual purpose of the drill, not seeing how fast to hit. This method of movement is probably one of the most difficult to understand since it is not just hit the other guy first. You need to both defend and counter hit with clear control. You may not actually know where the opponent was going to try to attack. The attack to the opponent is launched at the instant they initiate tempo, but not before, and definitely not after.

Start with an Agent and a Patient.
-Both start in terza
-Agent steps out 12 inches (or the length of a foot or so) and trusts an imbroccata (use secunda) to the Patient's arm
-Patient will bring the sword to inside the left of their body and sharply cut up and out to the right with the false edge (Falso Manco)
-IN THE SAME TIME the patient will seek out the displaced sword of the Agent,(using secunda) with the purpose to maintain blade contact
-Patent will keep the tip pointing to the mask of the Agent
-AS CONTROL IS GAINED, Patient will extend with a Slope Paced Step Left and thrust an imbroccata to the Agent
-Do 20 reps

Movement Drill: Dui Tempi
This one is going to be a little more difficult get down. The transition is a little more difficult. The tip will come off line and it really makes sense to do this drill using a secondary of some sort. Prior to doing so, the primary set up movement with the sword will need to be well understood.

Instead of an attack in Secunda, we will use a terza thrust to the upper body, in order to give more space to show this correctly. The fencer will be putting the sword off to their left, and it will be readily apparent how this sets up for an offhand control, which will maintain the contact (thus stopping any ability to do something with the sword).

Start with an Agent and a Patient.
-Both start in Terza
-Agent steps out 12 inches (or the length of a foot or so) and trusts a stoccotta to the upper chest
-Patient will widen out the terza position and with the left foot, and go a little like an incartata to help position the body
-Patient, as soon as the slight void and re-position is done, cut a falso dritto
-Patient follows the clearing cut far over to the left, crossing the arm over the body
-Once cleared, it should take a full tempo
-Patient will transition the blade from edge on parry to thrust in terza. If an offhand is used, it would not be maintaining the control of the Agent's blade
-Patient will advance as needed to close distance and thrust terza to the Agent
-Do 20 reps

Movement Drill: Contra Tempo
Actually, this one is going to be a repeat of the of the first three drills here. Here's what we will need to do. Start in terza, with Agent and Patient. Do the same movements, but the Patient will be offering a quick thrust which will provoke the Agent to return with the same shot. The return here is a riposte, but it will need to be done in the offered time from the Patient. The learning point of this is to learn to manipulate the tempo to get an action that you will want to pull off. Go Slow at first.

Using mezzo tempo as an example
Start with an Agent and a Patient
-Both start in terza
-Patient thrusts a secunda to the Agents arm/elbow on the top of the arm
-Patient parries the thrust
-Agent sets up out 12 inches (or the length of a foot or so) and returns an imbroccata in the established tempo.
-Patient will bring the sword to inside the left of their body and sharply cut up and out to the right with the false edge (Falso Manco).
-IN THE SAME TIME the patient will advance to close the distance so that as the false edge cut terminates with the tip is within 6 inches before the Agent's mask.
-Patient will be in secunda as well.
-Patient will just have to drop the tip and extend slightly to touch the Agent's mask.
-Do 20 reps and switch


"As soone as your Rapier is drawne, put your selfe presently in garde, seeking the advantage, and goe not leaping, but while you change from one ward to another, be sure to be out of distance, by retiring a little, because if your enemy be skillfull, hee may offend you in the same instant."

Wards are a different kind of movement than a parry or a counter, but they contain elements to both, in that they are the pre and post positions to end up in with the movement of a fight. Wards are simply where the sword needs to be in order to best take advantage of an attack or a defence. A fencer should always enter into engagement distance showing the best ward they think they will need in order to be safe. One way to look at it is to think of the shortest or most efficient action that the fencer may need to take in order to offset an attack to the outside of the fencer's presence. Wards can also look like guards, with the distinction being that the ward should flow to a defence, and set up for an attack. Still, standing in a guard can also get the same results of a ward, in that the transition between the guard and the ward contains a defensive element. Wards prepare the fencer to deliver the counter to the attack offered. Guards will seek to attack the ward offered by the opponent.

Open Ward
This ward is a high ward with Silver or the guardia alta for more historical Italian play. Where we are using variants of a parry to gain control of the blade, this ward may clear a line and set up the fencer for an attack. It is useful for countering cuts or thrusts and can be practised either way. If the fencer is receiving a thrust, throw it like a cut, and if a fencer is receiving a cut, thrust out to deflect the cut. In either case, if done from terza, or extended low ward the blade will end up high, straight above the head. Point going vertical. The opponents blade will be met with the false edge in either case.

Movement Drill: Countering a Thrust with Open Ward
Like most of the play here, both fencers start in terza, or extended low ward. As the opponent thrust, use a cutting/beating motion to off line the and foul the intended thrust. The sword will travel all the way vertical. An accompanying footwork that can be used with this is really any manner that will also server to take the body further away from the point of the opponent's sword. This ward can buy time to set up a follow on attack, or just be done to stay safe. If an secondary is used, it would be employed here to cover a possible returning line from the opponent.

Start with an Agent and a Patient.
-Both start in terza
-Patient thrusts Stoccota and steps out 12 inches (or the length of a foot or so)
-Patient aims to land the tip in on the belt buckle
-Patient, mind the timing. Land the tip on the target when the foot lands.
-Agent will use a false edge cutting motion and intercept the thrust, while sweeping the arm all the way vertical
-Agent, IN THE SAME TEMPO of the Patient; will perform a slight incartata to further ensure that the point is also voided by the body
-Agent assembles back to neutral in terza
-Do 20 reps of this drill and switch

Movement Drill: Countering a Cut with Open Ward
A little different here, as we are going to use a riverso mandritto to deliver the cut. The riverso mandritto is a cut thrown from the fencer's left to right. It will need to be thrown slowly with a very straight arm and little wrist. If started from terza, it's bringing the sword up to the left, with the arm fully extended and cut down the opponent's right shoulder to left hip. Go slowly, and wear a mask with this one. Mind the distance. If need be, take a moment to make proper placement by having the Agent place the sword on the Patients shoulder where the cut is making first contact, while the extended step is also placed. Reverse engineer the distance that the Agent will need to make the cut viable.

Start with an Agent and a Patient.
-Both start in Terza
-Patient throws a riverso mandritto and steps out 12 inches (or the length of a foot or so)
-Patient aims to make a long cut from Patient's right shoulder to left hip
-Agent will use mezzo tempo to thrust to the forte of the Patient
-Agent will use a false edge and intercept the cut, while sweeping the arm all the way vertical
-Agent, IN THE SAME TEMPO of the Patient; will perform a left slope paced step to further ensure that the point is also voided by the body
-Agent will end up in left lead and will bring the sword to broad ward
-Do 20 reps of this drill and switch